3D Artwork


I am currently completing a post-grad Diploma in 3D Computer Animation at Media Design school in Auckland, NZ. We are using Maya 4.5 and I am hoping to concentrate on polygons ( as i seek a job in games ) and SubDivs because they seem to be the way of the future. Over the rest of 2003 I will upgrading my skills and posting each 3D piece ( if it's good ) as I do it.

Well I said 'if it's good', and this isn't spectacular, but here we go. My first NURBs patch modelled head.

Rocket
( NURBs and Dynamics )
April 2003
Engineered in MAYA 4.5
Time Taken : 2 days
Quicktime Movie
[ 400Kb ]
1 2
Goblin Head
( Head in NURBs patch modelling, Armor in Polygons )
June 2003
Engineered in MAYA 4.5
Time Taken : 2 weeks ( of agony... )
Front Side 1 2 3
Retro Space Scene
( Texturing, Lighting, Rendering - not my models )
June 2003
Engineered in MAYA 4.5
Time Taken : 2 days
Scene Detail

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